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05-Oct-2015 06:25

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The problem is largely due to the fact that the world is entirely user created, and the majority of content created by users is made without any sort of basic graphical optimization.

As a result, objects with both unnecessarily high polygon counts, and unnecessarily high resolution textures are prevalent.

Linden Lab) and, in September 2006, security (customer security).

Criticism of quality assurance of Second Life states that Linden Lab focuses too much on bringing new features to the production environment instead of fixing long-standing bugs that, in the worst case, cause financial loss for the users.

On April 30, 2007 an open letter, signed by over 700 Computer hardware and Internet connections capable of smoothly rendering high quality content in other MMOGs may perform poorly in Second Life, resulting in low frame rates and unresponsive controls on even minimal graphical configurations.

The problem is especially prevalent when large numbers of avatars congregate in one area.

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There are some who do things that they would normally do, like talk to people, while others do things that normally would be more rare for them to do in the physical world.

Some media attention has been given to sexual activity involving avatars with a childlike appearance.

are among the countries investigating new laws to combat simulated child pornography.

A single region (65536 m causing some popular locations such as teleportation points to become inaccessible at times.

It is possible for an area of land a Resident has paid for to become inaccessible because another area in the same region has exhausted the avatar limit.

The ability for a single real individual to create an unlimited number of accounts for free could have the effect of highly exaggerating the "residence" figures.